//==============================================================================
// Settlement
//==============================================================================

import Civ_statue_defines_anim.txt



//==============================================================================
define empower
{
   SetSelector
   {
      EmpowerLogic
      SetSelector
      {
         set hotspot
         {
            version
            {
               Visualnone Jimmy
            }
         }
      }
      SetSelector
      {
         set hotspot
         {
            version
            {
               Visualparticle SFX E Pharaoh Empower Large
            }
         }
      }
   }
}

//==============================================================================
define VINEAx
{
   set hotspot
   {
      version
      {
         Visual Building VineA
      }
   }  
}

//==============================================================================
define VINEBx
{
   set hotspot
   {
      version
      {
         Visual Building VineB
      }
   }  
}
//==============================================================================
define Dustx
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Building DustA
      }
   }  
}


//==============================================================================
define Grassx
{
	set hotspot
	{
		version
		{
		   Visual World A Grass a
		}
		version
		{
		   Visual World A Grass B
		}
		version
		{
		   Visual World A Grass C
		}
		version
		{
		   Visual World A Grass D
		}
		version
		{
		   Visual World A Grass E
		}
		version
		{
		   Visual World A Grass F
		}
		version
		{
		   Visual World A Grass G
		}
		version
		{
		   Visual World A Grass H
		}
	}  
}
//==============================================================================
define GenericSmokex
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Tiny
      }
   }  
}
//==============================================================================
define smoketinyx
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Smoke Tiny
      }
   }
}

//==============================================================================
define firetiny
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Tiny
      }
   }
}

//==============================================================================
define smoketiny
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Smoke Tiny
      }
   }
}

//==============================================================================
define firesmall
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Small
      }
   }
}

//==============================================================================
define smokesmall
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Smoke Small
      }
   }
}

//==============================================================================
define firetinycinematic
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Tiny Cinematic
      }
   }
}

//==============================================================================
define smoketinycinematic
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Smoke Tiny Cinematic
      }
   }
}

//==============================================================================
define firesmallcinematic
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Small Cinematic
      }
   }
}

//==============================================================================
define smokesmallcinematic
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Smoke Small Cinematic
      }
   }
}
//==============================================================================
define ACC
{
   set hotspot
   {
      version
      {
         Visual Building Beta N Town Center V2 ACC
      }
   }  
}
//==============================================================================
anim Idle
{
	SetSelector none 
	{
		set hotspot
		{
			version
			{
         Visual Building Beta N Town Center V2
					connect hotspot ACC hotspot
					connect ATTACHPOINT firesmall hotspot
					connect ATTACHPOINT smokesmall hotspot

			}
		}
	}	
}



//==============================================================================
anim RangedAttack
{
	SetSelector none 
	{
		set hotspot
		{
			version
			{
         Visual Building Beta N Town Center V2
					connect hotspot ACC hotspot
					connect ATTACHPOINT firesmall hotspot
					connect ATTACHPOINT smokesmall hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.40 false Arrow checkVisible 
//-- end auto generated section

			}
		}
	}	
}


//==============================================================================
anim Death
{
	SetSelector none 
	{
		set hotspot
		{
			version
			{
         Visual Building Beta N Town Center V2_Death
					connect ATTACHPOINT firesmall hotspot
					connect ATTACHPOINT smokesmall hotspot
							connect Smoke0 Dust hotspot
							connect Smoke1 Dust hotspot
							connect Smoke2 Dust hotspot
							connect Smoke3 Dust hotspot
							connect Smoke4 Dust hotspot
							connect Smoke5 Dust hotspot
							connect Smoke6 Dust hotspot
							connect Smoke7 Dust hotspot

			}
		}
	}	
}
